

Assetto Corsa EVO redefines the realism and features of one of the most popular multiplatform driving simulations ever developed. Featuring cars and tracks from different classes spanning across years of motoring history.
EARLY ACCESS CONTENT 6
About the Game
EARLY ACCESS 6 CONTENT
The release 0.6 of Assetto Corsa EVO continues its Early Access development by adding new content and improving core systems. It introduces six new cars (including GT race machinery and road-going icons) and the Sebring International Raceway. The update focuses on enhancing the driving experience, with improved suspension physics, better multiplayer collision stability, upgraded audio (including reverb and car sounds), and official MoTeC telemetry support. Usability has also been improved through a redesigned car selection process and controls settings page. Alongside this, ongoing refinements to AI, physics, gameplay, and performance aim to strengthen the game’s long-term development. About Assetto Corsa EVO Assetto Corsa EVO raises the bar of realism that has made the franchise one of the most popular driving simulations of the last decade even higher. As with its predecessor, Assetto Corsa EVO will include cars from different classes spanning across years of motoring history. From road cars, classics, hypercars, and race cars. The most iconic representation of the automotive and motorsport world. Each vehicle is reproduced through Kunos in-house physics and graphic engine simulating mechanical, electronic, and aerodynamic performance, combined with the fidelity of the circuits created using Laserscan technology. Throughout Early Access, you will experience a continuously expanding range of vehicles, tracks, and game modes, evolving towards our full 1.0 launch. With the launch of a new KUNOS Simulazioni proprietary, high-performance photorealistic engine, VR and triple screen support have become first-class features and the new mathematical model meticulously simulates asphalt performance in different dynamic weather conditions that guarantees an authentic and realistic experience which will redefine the standards that have made Assetto Corsa globally renowned.
EARLY ACCESS 6 CONTENT
New Cars GT Audi
R8 LMS GT4
Evo Ferrari 296 GT3 Ferrari 288 GTO Ford Mustang GT3 Porsche 911 GT3 R rennsport Road Lamborghini Countach New Track Sebring International Raceway Core Improvements and Ongoing Development Gameplay / Physics / Ongoing development Improved suspension modelling, including multilink, coilover and bumpstop behaviour updates. Improved multiplayer collisions through updated timing and prediction logic. Official MoTeC telemetry support and updated shared memory output. Further tyre, damper, telemetry and setup work across the car roster. Updated AI track modelling and ongoing CPU performance optimisation. Pit stop, penalty, weather and track-limits-related improvements. Multiplayer Release of self-hostable game servers. Introducing a downloadable server executable via Steam. Allowing users to host their own game servers with basic configuration options. Audio Improved reverb behaviour, especially in underpasses and enclosed spaces. More distinctive sound treatment for selected cars. Advanced multichannel management and additional startup / vehicle-specific sounds. UI Revised car selection page applied consistently across key menus. Updated controls page organised by input type. Additional usability improvements for setup, replay and customization flows.
EARLY ACCESS 5 CONTENT
New Cars Road Audi Sport quattro ( 1983 ) BMW M2 Caterham Seven 485 CSR Final Edition Toyota AE86 + Tuned Volkswagen Golf MK1 GT Porsche 911 GT3 RS (992) Racing Dallara EXP New Tracks (reproduced with laser scan technology) Watkins Glen International - with 4 layouts Circuit Paul Ricard - with 4 layouts Free Camera Mode (Early Version) Version 0.5 introduces Free Camera mode, letting players explore the car, environment, and action from new angles. It enables capturing replays and screenshots or videos using external tools. The mode is still in development and more features, such as photo-mode features, will follow at a later stage based on community feedback. Graphics & Technology Updates –
DLSS 4.5 0.5
includes an update to DLSS 4.5, continuing the work on performance scalability and image quality across a wider range of hardware configurations. The aim remains consistent: make steps towards the best quality to performance ratio. Gameplay Improvements and Ongoing Development UI: Car Selection Flow & Multiplayer Player Car, Controls Page Thanks to an improved car selection UI and backend multiplayer updates, server admins and the Daily Racing Portal can now define eligible cars more precisely—down to version and visuals—allowing players to join Daily Races using their own tuned cars and body colours. Track Limits and Blue Flags Track limit penalties can feel harsh or unpredictable, so in 0.5 we’re continuing work on a time-gain evaluation system to better match penalties with actual advantage. This feature is still being tested and will roll out fully once it meets competitive standards. Blue flag logic has also been introduced to help drivers better read race conditions.
Trailer

Screenshots (22)



Short player impressions for this game.
Loading reviews...

Add it to your wishlist and follow for updates.
