

A psychological bluffing roguelite where every lie could be your last. Deceive, challenge, and survive your own madness.
You woke up in the Castle of Lies. You don't remember why you're here. But the Faceless Warden does. On the stone table before you: five dice. Across from you: three strangers carrying sins they cannot speak. The castle has one rule — Truth will not set you free. Only a lie that is believed can. ═══════════════════════════
CASTLE OF LIES
is a psychological bluffing roguelite. You play Liar's Dice — but not the version you know. Every match is a mind game. Every relic changes the rules. Every curse makes you stronger and more dangerous. ═══════════════════════════
CORE GAMEPLAY
Bid. Bluff. Challenge. Call out your opponents' lies — or convince them yours are true. The deeper you go, the harder they read you. ═══════════════════════════
ROGUELITE PROGRESSION
Three layers. Nine AI personalities. Three Bosses. Layer 1 — Corridor of Forgetting Face Shadow, Maniac, and Mimic. Learn the rhythm of lies. Layer 2 — Court of False Witness Face Cheater, Observer, and Quiet One. They've seen your patterns. Layer 3 — Summit of Truth Face the Faceless Warden himself. He copies your skills. He seals your dice. He is every lie you've ever told. ═══════════════════════════
RELICS & CURSES 29
relics. 6 curses. Infinite combinations. Common relics give you edges. Rare relics change your strategy. Legendary relics break the rules. Chaos relics — you'll want them and fear them. Curses are forced upon you when your mind breaks. But every curse hides a compensation. Blood Debt costs you HP every match. But gives you a free skill use. ═══════════════════════════
THREE CHARACTERS
Eléna the Seer She can peek at fate. But fate already knows her secret. Skill: Glimpse one of an opponent's dice. Logan the Swindler He has lied to everyone. Including himself. Skill: Your guilt reads as 40 to all opponents this round. Sylvia the Judge She judged others all her life. Until she judged the one she loved. Skill: Cancel a failed challenge and rebid. ═══════════════════════════
GUILT SYSTEM
Your guilt (0–100) is your greatest weapon and your worst enemy. High guilt makes opponents trust you less. At 80, the screen bleeds red. At 100 — you break. And breaking gives you a curse. And the curse might just save you. ═══════════════════════════
CALL GOD
Once per match, you can declare the impossible. Bid a number no sane person would call. Succeed — all opponents take massive guilt. The screen erupts. Fail — you lose 2 HP and your mind shatters. ═══════════════════════════
FEATURES -
Psychological bluffing roguelite with deep replayability - 9 AI personalities that remember your patterns - 29 relics × 6 curses — build your run your way - 3 unique Boss encounters with rule-breaking mechanics - 3 characters with distinct skills and story - Memory Fragments — unlock the truth behind each character - 3 endings — Redemption, Abyss, Awakening - 6 languages: Traditional Chinese, Simplified Chinese, English, Japanese, Korean, Brazilian Portuguese - Dark gothic aesthetic with original atmospheric music ═══════════════════════════ "You dare not play one round against yourself."
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