

DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op FPS action roguelite featuring sci-fi dwarves, alien horrors and procedurally-generated caves. Join the elite dwarven Reclaimers and fight through perilous mining facilities infested wit
FAQ How is DRG: Rogue Core different from Deep Rock Galactic? The main difference is the roguelite game structure. In short, this means that you start each mission with only the most basic equipment, and you collect random upgrades, gear and abilities as you go. This makes for lots of variety in your build, and the potential for extremely powerful upgrades and synergies. On top of that, the core gameplay has three main differences: It's faster-paced. You’re under more pressure, and time is a resource you need to manage. Each level is on a mission timer, and you may not be able to complete every single side objective before your time runs out and you reach critical threat level. It's harder and more intense. The baseline difficulty is more challenging. We’d say the game probably starts close to the 'Hazard 3' experience from Deep Rock Galactic, and it scales up from there. There's more focus on combat. In Rogue Core, the cave generation is more linear. Where DRG had more focus on traversal and terrain modification, Rogue Core introduces fighting in and around industrial structures in the caves. Is this game a Rogue like or Rogue lite ? While ‘Roguelike’ is often used broadly for all kinds of games that have “runs”, “builds” and random upgrades, we deliberately use the term Rogue lite to indicate that there will be a meta gameplay aspect, with permanent character progression that carries over between missions. Having said that, most people seem to use these terms interchangeably. What playable classes are there in Rogue Core? In Rogue Core, you step into the boots of the Reclaimers, Deep Rock Galactic’s elite corporate security force. In early access launch, it features five playable Reclaimers:
GUARDIAN:
The walking shield. An expert in area denial and close protection. Damages enemies with concussive blasts, and restores the team’s armor.
FALCONER:
The aerial attacker. Deploys an airborne assault drone to electrify enemies. In an emergency, can even revive teammates from afar. RETCON: The fighting hologram. Capable of ‘warping’ back to a previous point in spacetime, restoring health and ammo to recover from dangerous situations. Lethal in all time zones.
SPOTTER:
The marksman. Highlights and weakens targets with toxin darts, sees enemies through walls, and can deploy ammo crates for use in extended firefights. SLICER: The melee expert. Carries an energy blade capable of dismembering all but the toughest opponents. Mobile, agile, aggressive. Do you have more classes planned in the future? Yes, we hope so. Because Rogue Core isn't necessarily balanced over four distinct classes (like in Deep Rock Galactic), there is room for more classes. But we don't know exactly what these classes will be, or when we'll get around to them. Can the female dwarves have beards too? Yes. They’re dwarves. How long does an average mission last? Completing a mission (or ‘run’, as we call them in Rogue Core) usually takes around 45 to 50 minutes. Some can take longer than others. And of course, they can be shorter as well if you meet an untimely death. Why isn't Rogue Core just an expansion or DLC for Deep Rock Galactic? There are two main reasons for this. Rogue Core introduces a lot of new gameplay mechanics and progression systems. When we started working on Rogue Core as a prototype project, we quickly realized that we’d really have to dial down our scope and ambitions if we wanted it to all fit into Deep Rock Galactic. It’s been much more motivating (and fun) to explore new gameplay systems, art directions, weapons and damage mechanics when we don’t have to ‘justify’ or balance it with regular Deep Rock Galactic. If we tried to mash it into Deep Rock Galactic, we’d risk screwing up the balance, or diluting that game’s own identity. You can’t do Early Access with a DLC. Early Access is a really important way for us to shape the game according to community feedback, and there’s no way to do that with DLC for an existing game. Deep Rock Galactic wouldn’t have been the success it is without a healthy Early Access run, so we wanted the same development experience with Rogue Core. For more of our thoughts and feelings about Early Access, check out the ‘Early Access’ section up above. Will Rogue Core eventually come to consoles? We hope so, but we’re not working on it right now. Our priority is running the early access version here on Steam, and bringing the game toward an eventual 1.0 launch. Perhaps one day though! Can I get a discount on Rogue Core if I own Deep Rock Galactic? Yes. We’ve made a Steam Bundle with the two games, so you’ll automatically get a “complete the Bundle” discount. Keep in mind that to get this, you need to buy the Rogue Core via the Bundle, rather than the standalone title. About the Game
DEEP ROCK GALACTIC: ROGUE CORE
is a spinoff of Deep Rock Galactic with a roguelite twist. The roguelite element means you start each mission with only the most basic equipment, and cooperatively build up powers, weapons a
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