

You return to an isolated mountain house to finally complete it. Strange sounds, sealed sections, and unexplained voids await inside. Why was it never finished? Can you truly complete what was left undone?
On a desolate mountainside, you inherit a house that has remained unfinished for years. Your grandfather spent years trying to complete it, yet no matter how much progress he made, the house was never truly finished. Now, with the money you have, you attempt to restore what was left behind.
Buy materials and furniture, repair damaged structures, clean abandoned areas, and slowly bring the house back to life. Every step of progress depends on how you manage your resources and complete restoration tasks. However, something is wrong.
As you work, anomalies begin to appear. Objects move, completed work becomes undone, and parts of the house seem to resist being finished. The more you restore, the more these disturbances interfere with your progress.
You are forced to fix the same problems again and again — while trying to understand why this is happening. Gameplay Loop: Earn/Use money → Buy items → Restore and repair → Anomalies disrupt progress → Fix again → Continue restoration Key Features: House restoration using a money-based system Buying materials, furniture, and necessary items Cleaning, repairing, and rebuilding mechanics Anomalies that interfere with completed work Repeating tasks as the house resists completion Psychological horror elements and dynamic disturbances Constant nighttime atmosphere with limited visibility Environmental storytelling focused on uncovering the cause This is a slow-paced psychological horror experience focused on repetition, tension, and uncertainty. Will you discover why the house cannot be completed… or give up trying?
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