

Command a mercenary company in a brutal tactical RPG where death is permanent, morale breaks, and injuries leave a lasting scar. Master multiple classes + varying terrain across 10 campaign levels, 100+ Rogue mode, or duel with friends in
Lead Your Company Through Blood and Iron In Iron Resolution , you command a mercenary company in a brutal medieval world where every battle leaves lasting scars . Death is permanent, injuries linger, and low morale can shatter even the strongest veteran. With 10 hand-crafted campaign levels and 100+ unforgiving rogue depths , there's a battlefield for every commander. Whether you're pushing through the story-based campaign or seeing how deep your company can descend before the darkness claims you, Iron Resolution rewards careful tactics, brutal decisions, and iron resolve. 🎮
THREE WAYS TO PLAY
Rogue Iron Run : A single company. A single chance. Descend through 100+ ever-darkening battlefields where the terrain grows hostile, the enemy numbers swell, and your safe ground shrinks with every step. Every 5 depths, a free recruit joins if you've lost units. Teleport charges unlock at milestones. Death is permanent, and your score lives on the leaderboard. Campaign Mode : 10 hand-crafted levels that ramp up in difficulty, from desperate village defenses to treacherous mountain strongholds, pesky gremlin mazes, and epic boss battles. Control up to 16 units on a larger map. Fine-tune the challenge with 5 difficulty options (Super Easy to Super Hard) that adjust enemy strength and numbers on every level. Iron Duel Mode : Head-to-head PvP (local or online via Steam lobbies) with fully customizable matches: choose Best Of (3/5/7/9), unit presets (Balanced, Archer Wars, Berserker Brawl, Knight Stand, Random Mix), and time controls. Online multiplayer is working, but is still being tested and may have minor sync issues. ⚔️
CORE GAMEPLAY A GAME WITH HIDDEN DEPTH
Charge ahead with your Berserkers and kill everything in sight. Or take the tactical approach by learning how the enemy moves, lure them into traps, and use terrain to your advantage. Forests provide essential cover, Mountains boost accuracy from above, Rivers carve through battlefields with limited crossings, and Swamps bog down movement and expose you to danger. Master the battlefield or die in it 4
DISTINCT CLASSES
Each class brings a unique talent: Knight: Heavy armour, high HP, the unbreakable defensive anchor. Archer: Fragile but lethal at range with precise shots. Mage: Essential support who heals your troops to keep them fighting. Berserker: Fast and powerful, but don't overcommit or you may expose their weakness.
PERSISTENT INJURIES & MORE
Your soldiers are more than hit points. A single critical hit inflicts lasting wounds A concussion reduces accuracy Broken arms reduce strength Broken legs slow movement. Multiple attacks reduce morale, lowering accuracy and damage for both your troops and the enemy. Your mage has a chance to heal between levels, but this is not guaranteed! Discover the hidden depths of the game's mechanics. There's always more to discover. ⚔️ The Ironlands need a leader. Will you answer the call? From a Solo Developer Hi, I'm Martin, a solo dev, pouring my heart into Iron Resolution. Every mechanic, pixel, and brutal decision comes from my love of strategy and roguelike games. This is a passion project that's still evolving, and your feedback and support can shape its future! 📜 Version History V1.35 - 18th May 2026 The grid shakes on critical hits - except for the gremins. Their hits are... well... never critical. Gremlins emit a high-pitched squeal when killed. Rogue mode lets you choose your starting line-up . Added a counter showing enemies still to move. Especially useful in the fog. You can't see them, but you can count them. Over 50 death quotes added for fallen units. Try not to collect them all. No place to hide. The enemy should no longer be trapped behind terrain. The continue campaign button no longer appears after finishing level 10. Once was enough. Battle log chatter reduced. Fewer words = more blood. v1.30 - 13th May 2026 The Rogue's Bag introduces items that litter the battlefield in Rogue mode, appearing every three depths. Your bag only holds five items, so decide wisely. Seventeen items across four rarity tiers. Teleport, heal potions, and bandages for survival. Shield potions, strength tonics, and focus draughts to swing a fight. Throwing daggers, fire bolts, and lightning rods to strike from a distance. Rarer items appear the deeper you go! v1.25 - 11th May 2026 AI Improvements Boss, Knight, and Archer AI have learned how to think. They now scan the full battlefield for the best route around rivers, mountains, and water. No more standing slack‑jawed behind a rock while your archer fills them with arrows. Gremlins and Berserkers, of course, remain as stubborn as ever... They'll still charge headfirst into dead ends and dare the terrain to stop them. Enemies now remember who they're hunting . If a Knight locks eyes with your Mage, they'll pursue them across multiple turns, unless a better, closer target presents itself. Call it focus. Call it obsession. Either way, they're harder to shake. Fallback movement has b
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