

Low-poly 3D action game for 1-4 players. Each run drops you in a new procedurally generated maze full of zombie hordes. Charge and launch a ball to blast enemies, revive fallen teammates, and race to top the leaderboard. Local split-screen
Race through the maze. Survive the horde. Top the leaderboard.
Low Polygon is a fast-paced local-multiplayer action game for 1–4 players. Every run drops you into a brand-new procedurally generated maze swarming with zombie hordes. Blast your way through, keep your teammates alive, and fight for the top spot on the real-time leaderboard.
Core Mechanic — The Chargeable Ball Your only weapon is a single ball — and after you throw it, you have to go get it back. On impact, the zombie is launched into the air by physics, crashes to the ground and dies. The real skill is in the cycle: charge your throw, take out the zombie, dash to recover the ball, and dodge the rest of the horde in between.
A well-placed throw can ricochet and hit a second enemy. Key Features Procedurally generated mazes — every run is a different map with different zombie spawns; no two sessions play the same Local split-screen for 1–4 players — mix keyboard and gamepads freely Cooperative revival — when a teammate falls in combat, another player can revive them; losing a teammate makes the run harder for everyone Real-time leaderboard — killing zombies earns points; reviving a teammate scores more than a kill; dying costs you points Configurable difficulty — scale the zombie count and aggression to match your group 6 music tracks — licensed from a music platform 2 character voices (1 male, 1 female) with contextual voice lines throughout the run Custom voice recording — record your own voice and hear yourself in-game Every Run Is a New Challenge The maze layout, zombie positions, and escape route change completely each session. There is no memorising the path — you have to adapt on the fly, every time.
Original, Hand-Crafted Content Every 3D model, texture, and voice line was created from scratch by the team. Low Polygon runs on a custom C++20 engine — not Unity, not Unreal — built entirely by LowPolygon Team.
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