

Take the role of a monarch who’s made a deal with a demon to become immortal. In return, help them harvest souls by building and destroying countless kingdoms in this rogue-like city builder game.
There are some deals you just can’t shake; you made one with a trickster demon… and they have demands. Granted immortality, you must navigate through tough decisions in order to build the perfect civilization. Each time you rule, your kingdom will fall - it is up to you to take what you learn about governing forward into the next era!
All the while, the dealmaking-demon will come knocking at your citadel walls-- asking for his fair share… You will face varied, unrelenting challenges combined with the collapse-and-start-over mechanic that will keep you hooked into a cycle of rise and fall . Machiavelli combines classic rogue-lite progression with the gameplay of a city builder. Featuring rewarding resource-management, randomized objectives and events, a sprawling skill tree, in-depth statistics on your civilization’s Order, grid-based city building, and a world where snap-decisions determine a kingdom’s rise or collapse.
Not to mention, the demon’s insatiable desire for the souls of your citizens. Balance benevolence and cruelty in this fast-paced, replayable game of whimsy and wrath. Design and plan your civilization with several buildings to meet the needs of your denizens.
Maintain Order by balancing 4 different civilization stats. Command a suite of Royal Decrees and Royal Scales. Encounter a multitude of objectives and events as your kingdom grows.
Unlock over 30 nodes on the Soul Tree. Uphold your end of the deal by delivering to the demon a constant stream of souls from your denizens…
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