

Murim Survival is a survival roguelite game where you must survive against constant waves of enemies within a limited time. Explore a dying world, acquire martial arts, equipment, and traits, and be reborn as a hero of Murim.
Survive to the End Inspired by Vampire Survivors and Diablo , Murim Survival is a roguelite RPG focused on equipment looting and character growth. Break through the pouring waves of monsters in a ruined world, and engage in a final showdown with powerful enemies that arrive after 15 to 20 minutes of bloody battle. Grow Your Hero and Become the Supreme Master of Murim Do not fear defeat.
Through exploration and combat, you can acquire powerful equipment and martial arts, and steadily grow by interacting with NPCs you meet in the Hideout. Some of them will become your reliable companions. Also, as you repeatedly use martial arts to build up your Mastery, you will surely reach a higher level in your next expedition.
Experience the Ruined Murim and Uncover Its Secrets The current Murim, established by the legendary martial artist Mujin, is now on the path of ruin after 500 years of prosperity. All Righteous Sects have been annihilated, and monsters and bandits swarm everywhere. To make matters worse, an infectious disease known as Madness has spread, plunging the world into uncontrollable chaos.
Amidst this chaotic world, the protagonist Sowoon embarks on a perilous journey to cure the Madness consuming him. Face many adversities and truths throughout your journey, grow, and be reborn as a hero. The end of the story is in your hands.
Key Features Fast-paced and immersive 15-20 minute expeditions A martial arts world realized in pixel art style Unique bosses with distinct mechanics and attack patterns Diverse builds created by combining active and passive martial arts, equipment, and Traits Martial arts Mastery system—become stronger through training Over 60 types of permanently obtainable equipment Rich hero growth story through NPC quests Recruit companions by clearing quests Push your limits in Ascension difficulty, unlocked after clearing Normal difficulty
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