

A dark sorcerer shattered the world into isolated zones and filled them with creatures bound to his will. You're here to find him and claim the bounty — but first, you must survive.
A dark sorcerer shattered the world into isolated zones and filled them with creatures bound to his will. You're here to find him and claim the bounty — but first, you must survive. Isometric action RPG with hardcore loot mechanics, solo and multiplayer. Portals connect the zones, but they only open once you've slain every creature inside. Gather loot, master combat skills through your equipment, and escape before death takes everything you've earned. Other hunters roam these zones too — will they fight beside you or against you?
KEY MECHANICS
◆ Skills from equipment — there are no classes. Your gear defines your abilities. Switch weapons, switch tactics. ◆ Armor has sizes — if you can't equip an item, check the size. Humans, orcs, and elves wear different sets. ◆ Durability matters — melee weapons lose durability on hit, ranged on use. Some skills cost extra durability. Armor wears down from damage taken — physical armor from physical hits, magic armor from magic. ◆ Mobs wear real gear — enemies use equipment with durability. Kill them, pick up their worn gear, repair it at a merchant. ◆ Death is brutal — you lose ALL your loot. Choose your fights wisely. ◆ Cone of vision & alert system — your vision follows the mouse, not a circle around you. Enemies can sneak up from behind. Mobs also have vision cones and will alert their allies when they spot you. ◆ Portal stones — every dangerous zone has a portal. Kill ALL creatures to earn the zone's portal stone, then escape to safety. Use stones in the city to return to that zone. Mobs respawn 5 minutes after a zone is cleared. ◆ Zones always reset — entering any zone through a portal or gate fully resets it. New mobs, new danger.
THE ROAD AHEAD
Null Zone is built for the long run. The game will grow through seasonal updates, each bringing new zones, enemies, mechanics, and challenges. This is just the beginning — the Sorcerer's world runs deep.
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