

Play poker hands to deal damage. A Pair chips, a Flush crushes, a Royal Flush ends fights. Build a deck across 5 classes, stack 88 power cards, and ascend a cursed spire where every run reshuffles the odds.
Rogue Quest is a roguelike deckbuilder where every attack is a poker hand. Build a Pair to chip, a Flush to crush, a Royal Flush to end fights. Pick a class, draft a deck, and ascend a cursed spire that gets meaner every floor.
This isn't a puzzle. It's a dungeon. Every hand is a fight, every floor a new threat.
How Combat Works Draw five cards. Read the board. Decide which hand to play and which to hold.
A Pair scratches. A Two Pair stings. A Flush crushes.
A Straight Flush devastates. Suits, ranks, and hand types each shape damage differently, and the right Power Cards can turn a modest hand into a killing blow. Power Cards Break the Math Five passive ability slots.
88 cards to fill them. Every Power Card listens for a trigger and fires an effect, and the right five turn poker into something stranger. Vampiric.
Heal 1 HP for every 10 damage you deal. First Strike. +30 damage on the first hand of every fight.
Last Stand. Deal 50% more damage while below 30% HP. Rainbow Aura.
+3 mult when your scored cards include all four suits. Chaos Engine. At the start of each turn, a random card gains a random enhancement.
Overkill. +3 permanent damage every time you kill an enemy. Loan Shark.
Pay 5 HP at combat start, gain 20 gold. Midas Touch. All gold rewards are doubled.
Layer a Vampiric on a Last Stand build and dying makes you stronger. Run Midas Touch with Loan Shark and the spire pays you to bleed. Stack First Strike with a Straight Flush class fantasy and bosses lose half their HP before they swing.
One Power Card is a perk. Five Power Cards stacked is a build. Each Floor, a New Path Between fights, the spire branches.
Shop with a wandering merchant. Rest at the healer. Forge your cards at the blacksmith.
Read your fate at the mystic. Risk a random event. Every node is a choice, and every choice changes the deck you bring to the next fight.
Five Classes, Five Playstyles Warrior. Built for sustained combat. Pairs and Full Houses hit harder, and every kill grows your block.
Rogue. Fast and precise. Draws an extra card each turn, with a 30% crit chance and a piercing opener.
Wizard. Rewards high-value hands. Straights and Flushes deal double damage and raise a ward.
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