

A retro text-based RPG. The town of Silverbrook is in trouble. Goblins to the east. Undead to the north. A necromancer doing something unspeakable in the old dungeon. And somewhere beyond the mountain pass, something ancient is waking up —
Silverbrook is a text-based RPG built around the question: what if a classic tabletop adventure had good writing, a real combat system, and no graphics whatsoever? The town of Silverbrook is in trouble. Goblins to the east.
Undead to the north. A necromancer doing something unspeakable in the old dungeon. And somewhere beyond the mountain pass, something ancient is waking up — something that was sealed away for a reason.
You are an adventurer. The pay is terrible and the health insurance is nonexistent. Fortune and glory await the bold.
Or at least the lucky. A real RPG. Just no pictures.
Silverbrook uses a full D&D 5e-compatible ruleset — attack rolls, saving throws, spell slots, critical hits, conditions, and action economy. Every number means something. Every build plays differently.
Combat is not a coin flip; it is a coin flip you can prepare for. Three acts. One town.
A gradually worsening situation. The story unfolds across three phases, each expanding the world, raising the stakes, and introducing new threats. What starts as a goblin bounty board problem ends somewhere significantly worse.
Seven classes. Six races. One very small save slot.
Choose your background, roll your stats, and figure out what kind of adventurer you want to be before the world starts trying to kill you. Fighters survive by being hard to kill. Wizards survive by killing things first.
Rogues survive by being somewhere else. All of these are valid strategies. Hire companions.
Try not to get them killed. Four veteran adventurers are available for hire at the Rusted Flagon. They cast spells, flank enemies, burn things down with Fireball, and occasionally say something useful.
They will leave between adventures. This is their right. The music changes when things get worse.
Twelve original tracks composed in pure Python — tavern folk tunes in Phase 1, minor-key dread in Phase 2, and something appropriately dramatic when the dragon is involved. Three difficulty modes. Easy — The world is dangerous but fair.
Normal — Most enemies are tougher. Encounters that were manageable become threatening. Hard — Everything wants you dead and is extremely good at it.
Goblins are the same on all difficulties. They are goblins. This is a known limitation of both the system and goblins as a species.
0 No graphics. No hand-holding. Moderate goblins.
Trailer

Screenshots (7)



Short player impressions for this game.
Loading reviews...

Add it to your wishlist and follow for updates.

Official links